George Batchelor - Creator
Eli Rainsberry - Sound
Allissa Chan - Concept art
Daisy Fernandez - Poetry
July 9 2020
English, French, Italian,
German, Spanish, Chinese Simplified, Chinese Traditional, Korean, Japanese
◆ Become best friends with the loneliest bird in the world ◆
Talk about life, make music, draw pictures and write poetry.
Watch your friendship flourish as you grow old together.
Start each day answering your new friend's questions about life, death and the meaning of existence.
Guide the bird through daily life as it confronts the same worries as the rest of us.
◆ What's your favourite colour?
◆ Where are all my friends?
◆ Do you ever think about death?
What will your best friend ask you today?
◆ Draw a picture for the Art Gallery
◆ Write a poem together for the Book of Poetry
◆ Unlock today's plant for the Musical Garden
◆ Rub its belly
Watch each day turn to night
Ponder the changing seasons
Face the heaviness of growing old with a best friend.
Maybe this bird won't be so lonely after all.
Significance of time - The bird grows older in real time, growing through various stages of life, taking on things it learns from the player and making its own decisions about life, death and everything in between. Daily notifications when the bird has something new to share or to ask.
The Art Gallery - The bird will sometimes ask questions that can only be answered with a drawing, each one framed in the Art Gallery
The Book of Poetry - Finish the bird's incomplete poems to create a book of poetry together.
The Musical Garden - Unlock a new seed by playing music with the bird every day and plant it in the garden. Watch the garden grow over the days as each plant blossoms into an evolving musical instrument.
The Waterfall - A theremin-inspired musical waterfall which can be toyed with together with a pond and lilypads teeming with sound and music while the bird sings along.
Changing seasons - Seasons change throughout the game which bring entirely new aesthetics to the world, elements grow and decay, the bird's outlook on life changes.
Musical World - Everything is interactive and alive with music. Every leaf makes a sound, and each change in season alters the soundscape of the game completely.
Real World Connection - Day/night time, weather and moon phase that match the real world wherever you are.
Oranges - Feed the bird oranges.
Text - Options for slower text speed and high-contrast backgrounds
Interactions - All interactions can be completed with simple gestures. Drawing and playing music would be difficult for those with mobility difficulties, but those parts of the experience are optional and do not impede progression through Bird Alone.
Literary & Thematic - The writing of philosophers and psychotherapists who have explored the various ways people find meaning in the lives.
Milan Kundera - The Unbearable Lightness of Being
Jean-Paul Sartre - Nausea
Irvin D. Yalom - Love's Executioner & Staring at the Sun
Viktor E. Frankl - Man's Search for Meaning
No one belongs here more than you - Miranda July
Albert Camus - The Myth of Sisyphus
The playful/unsettling worlds of Henri Rousseau
The experimental soundscapes of Ryuichi Sakamoto
George Batchelor is a video game creator from Manchester, UK currently based in Montréal, Canada. Bird Alone was developed between London, Berlin and Montréal. He works at State of Play as a developer where he has released INKS. (2016) and KAMI 2 (2017). Bird Alone will be his third independent release following Hot Date (2015) and Far from Noise (2017). His work has been exhibited at SXSW, Fantastic Arcade, A MAZE, EGX Leftfield, Bit Bash, CIFF and others.
Awards & Recognition
Day of the Devs Official Selection - San Francisco 2018
A MAZE Awards Nominee - Berlin, 2019
EGX Rezzed Leftfield Official Selection - London 2019
Bird Alone Credits
Daisy Fernandez (she/her)
Copyright George Batchelor 2020